Splinter Cell: Conviction (2010)

A Ubisoft Montreal Production - PC, Xbox 360

My first Ubisoft game

This was such an exciting moment for me. It was my first AAA project. I couldn’t have asked a better team to start at Ubisoft Montreal.

My Mission

On Splinter Cell: Conviction I worked on the second level of the coop campaign. The russian embassy was split in 5 sections. I had one junior level designer working with me to assist on one of the sections of the level. We had to make sure that our layout worked for 2 players and that it supported both stealth gameplay and action. We also wanted to make sure that satisfying mark and execute setups could be done. This is a setup where players, in stealth, can mark up to 6 AI and kill them all when both players press execute.